Roblox·Programmer / 3D Modeler·2018 – 2021

Selected Earlier Contributions

Early contract work on Taxi Boss and The Drive, where modeling made my contribution easier to see than code did.

Selected Earlier Contributions
From the project archive · 2018 – 2021

My Role

Programmer / 3D Modeler

Platform

Roblox

Technologies

LuaLuauRoblox StudioBlender

The context

Where I entered the project

Taxi Boss and The Drive came early in my development career. Programming was already my main interest, but visual work was easier for teams to evaluate, so I was brought in primarily as a modeler. I had to learn unfamiliar production tools and fit work into games that already had their own style and pipeline.

01 / Pressure

What made it difficult

I was learning new tools inside active projects, while also trying to prove technical ability that was much harder to display in a portfolio than a finished 3D asset.

02 / Decisions

What I actually did

I focused on useful, optimized models and adapted to each team’s existing workflow. The experience taught me how to contribute without needing to reshape the whole production around my preferences.

03 / Afterward

What happened next

Taxi Boss was around 7–8,000 concurrent players during my time there. I left when revenue pressure made supporting two modelers difficult. The team later invited me back as the game grew to around 15,000 concurrent players, but I chose to keep my attention on XOX.

The work behind the story

Areas I owned or contributed to

  • Developing modular client-side script structures
  • Modeling optimized environmental assets and props in Blender
  • Tuning visual effects and lighting layouts
  • Fixing UI replication bugs and interface latency

Gallery

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