Selected Earlier Contributions
Contract contributions to Taxi Boss and The Drive, focused on optimized 3D assets and integration into established game pipelines.

My Role
Programmer / 3D Modeler
Platform
Roblox
Technologies
The context
Project overview
I contributed to Taxi Boss and The Drive early in my career, primarily as a 3D modeler. I created assets for existing games, learned each team’s production tools, and matched established visual styles and workflows. My broader contract work also included programming, interface fixes, and visual effects.
01 / Pressure
What made it difficult
Assets and technical contributions had to fit active games with existing visual styles, performance requirements, and production pipelines.
02 / Decisions
My contribution
I focused on useful, optimized models and adapted to each team’s existing workflow. The experience taught me how to contribute without needing to reshape the whole production around my preferences.
03 / Afterward
What happened next
Contributed production assets to established Roblox games. Taxi Boss had roughly 7–8,000 concurrent players during my involvement, and the team later invited me to return. That audience figure describes the game, not the impact of my individual contributions.
The work behind the story
Areas I owned or contributed to
- Developing modular client-side script structures
- Modeling optimized environmental assets and props in Blender
- Tuning visual effects and lighting layouts
- Fixing UI replication bugs and interface latency
Gallery

