Roblox·Programmer / 3D Modeler·2018 – 2021

Selected Earlier Contributions

Contract contributions to Taxi Boss and The Drive, focused on optimized 3D assets and integration into established game pipelines.

Selected Earlier Contributions
From the project archive · 2018 – 2021

My Role

Programmer / 3D Modeler

Platform

Roblox

Technologies

LuaLuauRoblox StudioBlender

The context

Project overview

I contributed to Taxi Boss and The Drive early in my career, primarily as a 3D modeler. I created assets for existing games, learned each team’s production tools, and matched established visual styles and workflows. My broader contract work also included programming, interface fixes, and visual effects.

01 / Pressure

What made it difficult

Assets and technical contributions had to fit active games with existing visual styles, performance requirements, and production pipelines.

02 / Decisions

My contribution

I focused on useful, optimized models and adapted to each team’s existing workflow. The experience taught me how to contribute without needing to reshape the whole production around my preferences.

03 / Afterward

What happened next

Contributed production assets to established Roblox games. Taxi Boss had roughly 7–8,000 concurrent players during my involvement, and the team later invited me to return. That audience figure describes the game, not the impact of my individual contributions.

The work behind the story

Areas I owned or contributed to

  • Developing modular client-side script structures
  • Modeling optimized environmental assets and props in Blender
  • Tuning visual effects and lighting layouts
  • Fixing UI replication bugs and interface latency

Gallery

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