I learned development by fixing things I did not yet understand. At fourteen, that meant broken MTA roleplay servers, unfamiliar Lua, and a lot of searching through other people’s code until the errors made sense.
That habit stayed with me. At XOX I went from building early games largely alone to coordinating people and maintaining live titles that reached roughly 25,000 concurrent players. The job has included programming, UI, models, exploit fixes, live updates, and the less visible work of deciding what is worth building next.
I still want to make original, story-led games. The hardware, Linux, Unity/Godot, shader, and local-AI experiments elsewhere on this page are how I keep learning outside the demands of a live studio.