XOX Studio Game Portfolio
Games I helped build from an empty Roblox place into live titles reaching roughly 25,000 concurrent players.

My Role
Lead Developer
Platform
Roblox
Technologies
The context
Where I entered the project
I joined XOX at the beginning. For the first games, I was often the only developer—or one of two people—taking an idea from an empty Roblox place to release. That meant programming, UI, modeling, production decisions, live updates, and whatever else the game needed that week. As the studio grew, my work expanded into coordinating other developers and protecting live games from exploits.
01 / Pressure
What made it difficult
The hard part was not simply launching a game. It was keeping it relevant while Roblox trends and player expectations moved quickly, then responding when platform updates opened new ways to exploit live systems.
02 / Decisions
What I actually did
I handled new exploits directly, tightened server-side validation, shipped live fixes, and kept revisiting the games as player behavior changed. Early on I built most of the experience myself; later I also reviewed work and coordinated people around the live product.
03 / Afterward
What happened next
The studio portfolio peaked at roughly 25,000 concurrent players. Some of those games still have active players years later, even though no live game can stay at its peak forever as the platform and its audience move on.
The work behind the story
Areas I owned or contributed to
- Programming core gameplay systems and database integration
- Managing live operations and patching security vulnerabilities
- Coordinating developers, modelers, and designers
- Reviewing code submissions and establishing standards
- Designing and scripting responsive user interfaces
- Creating optimized low-poly props in Blender
Gallery
