Roblox·Lead Developer·2021 – Present

XOX Studio Game Portfolio

Games I helped build from an empty Roblox place into live titles reaching roughly 25,000 concurrent players.

XOX Studio Game Portfolio
From the project archive · 2021 – Present

My Role

Lead Developer

Platform

Roblox

Technologies

LuauRoblox StudioBlenderGit

The context

Where I entered the project

I joined XOX at the beginning. For the first games, I was often the only developer—or one of two people—taking an idea from an empty Roblox place to release. That meant programming, UI, modeling, production decisions, live updates, and whatever else the game needed that week. As the studio grew, my work expanded into coordinating other developers and protecting live games from exploits.

01 / Pressure

What made it difficult

The hard part was not simply launching a game. It was keeping it relevant while Roblox trends and player expectations moved quickly, then responding when platform updates opened new ways to exploit live systems.

02 / Decisions

What I actually did

I handled new exploits directly, tightened server-side validation, shipped live fixes, and kept revisiting the games as player behavior changed. Early on I built most of the experience myself; later I also reviewed work and coordinated people around the live product.

03 / Afterward

What happened next

The studio portfolio peaked at roughly 25,000 concurrent players. Some of those games still have active players years later, even though no live game can stay at its peak forever as the platform and its audience move on.

The work behind the story

Areas I owned or contributed to

  • Programming core gameplay systems and database integration
  • Managing live operations and patching security vulnerabilities
  • Coordinating developers, modelers, and designers
  • Reviewing code submissions and establishing standards
  • Designing and scripting responsive user interfaces
  • Creating optimized low-poly props in Blender

Gallery

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