Unity/Godot & Embedded Hardware Lab
Gameplay prototypes and technical experiments in Unity, Godot, embedded hardware, Linux, shaders, and local AI.
My Role
Independent Developer
Platform
Unity / Godot / Embedded Linux / C++
Technologies
The context
Project overview
Independent technical projects exploring gameplay, rendering, and constrained hardware. I build Unity and Godot prototypes, shader experiments, ESP32 and RP2040 display projects, Linux device configurations, and local AI integrations. Each project develops practical experience with a specific engine, tool, or hardware constraint.
01 / Pressure
What made it difficult
Each experiment begins with an unfamiliar constraint: limited memory, unusual hardware, incomplete documentation, or a tool that does not quite fit the intended use.
02 / Decisions
My contribution
I isolate the behavior I want to understand, study the surrounding system, and build a working prototype. Across these projects that includes gameplay and shader tests, display drivers, Linux configurations, and local development automations.
03 / Afterward
What happened next
Built gameplay and rendering prototypes, embedded display integrations, and local tooling. These projects extend my practical experience beyond Roblox into other engines, embedded C++, and Linux.
The work behind the story
Areas I owned or contributed to
- Building 2D/3D gameplay prototypes in Unity and Godot, including procedural GLSL lighting shaders
- Writing low-level C++ drivers for SPI/I2C display controllers on ESP32 & RP2040 microcontrollers
- Configuring touch-optimized ARM Linux tablet kernels and custom system telemetry monitors
- Building local AI tool integrations (Ollama / MCP) to automate developer workflows