Unity / Godot / Embedded Linux / C++·Independent Developer·2022 – Present

Unity/Godot & Embedded Hardware Lab

Gameplay prototypes and technical experiments in Unity, Godot, embedded hardware, Linux, shaders, and local AI.

From the project archive · 2022 – Present

My Role

Independent Developer

Platform

Unity / Godot / Embedded Linux / C++

Technologies

UnityGodot EngineGDScriptGLSL ShadersC++ESP32 / RP2040Embedded Linux

The context

Project overview

Independent technical projects exploring gameplay, rendering, and constrained hardware. I build Unity and Godot prototypes, shader experiments, ESP32 and RP2040 display projects, Linux device configurations, and local AI integrations. Each project develops practical experience with a specific engine, tool, or hardware constraint.

01 / Pressure

What made it difficult

Each experiment begins with an unfamiliar constraint: limited memory, unusual hardware, incomplete documentation, or a tool that does not quite fit the intended use.

02 / Decisions

My contribution

I isolate the behavior I want to understand, study the surrounding system, and build a working prototype. Across these projects that includes gameplay and shader tests, display drivers, Linux configurations, and local development automations.

03 / Afterward

What happened next

Built gameplay and rendering prototypes, embedded display integrations, and local tooling. These projects extend my practical experience beyond Roblox into other engines, embedded C++, and Linux.

The work behind the story

Areas I owned or contributed to

  • Building 2D/3D gameplay prototypes in Unity and Godot, including procedural GLSL lighting shaders
  • Writing low-level C++ drivers for SPI/I2C display controllers on ESP32 & RP2040 microcontrollers
  • Configuring touch-optimized ARM Linux tablet kernels and custom system telemetry monitors
  • Building local AI tool integrations (Ollama / MCP) to automate developer workflows

Gallery

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