Mac & Cheeese Original Projects
Investor-backed original game concepts, multiplayer systems, and playable prototypes developed as lead developer and creative owner.

My Role
Lead Developer / Creative Owner
Platform
Roblox / Multiplatform
Technologies
The context
Project overview
At Mac & Cheeese, I developed original game concepts with investor and production backing. I owned game ideas, system structure, prototypes, and much of the visual direction, working with feedback from investors and partners. The work covered gameplay loops, environments, vehicles, weapons, and UI.
01 / Pressure
What made it difficult
Original multiplayer concepts needed playable validation before committing to full production, within a schedule shared with live studio responsibilities.
02 / Decisions
My contribution
I designed core loops, structured reusable systems, built playtesting prototypes, and developed the visual direction. I iterated on the concepts with investor and partner feedback.
03 / Afterward
What happened next
Delivered several playable prototypes and supporting environments, vehicles, and weapon assets. These projects remained prototype and concept work rather than sustained live releases.
The work behind the story
Areas I owned or contributed to
- Creating game designs and core loop prototypes
- Architecting systems for scalable multiplayer concepts
- Directing visual aesthetic and UI style
- Iterating prototypes based on investor and partner feedback
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