Roblox / Multiplatform·Lead Developer / Creative Owner·2021 – Present

Mac & Cheeese Original Projects

Original game ideas and prototypes that competed with the demands of running XOX Studio.

Mac & Cheeese Original Projects
From the project archive · 2021 – Present

My Role

Lead Developer / Creative Owner

Platform

Roblox / Multiplatform

Technologies

LuauRoblox StudioBlenderGit

The context

Where I entered the project

Mac & Cheeese gave me space to explore original concepts with investor and production backing. I owned the game ideas, system structure, prototypes, and much of the visual direction. In practice, XOX remained the priority, so these projects did not receive the uninterrupted attention a new live game needs.

01 / Pressure

What made it difficult

The main constraint was time, not a missing technical solution. Building a new audience requires consistent iteration, but my attention was split with live responsibilities at XOX.

02 / Decisions

What I actually did

I used the studio as a place to prototype loops, environments, vehicles, weapons, and visual directions without pretending every experiment was ready for full production.

03 / Afterward

What happened next

The projects produced several playable ideas and a clearer sense of the games I want to make, but they did not survive as sustained live titles.

The work behind the story

Areas I owned or contributed to

  • Creating game designs and core loop prototypes
  • Architecting systems for scalable multiplayer concepts
  • Directing visual aesthetic and UI style
  • Iterating prototypes based on investor and partner feedback

Gallery

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