Roblox / Multiplatform·Lead Developer / Creative Owner·2021 – Present

Mac & Cheeese Original Projects

Investor-backed original game concepts, multiplayer systems, and playable prototypes developed as lead developer and creative owner.

Mac & Cheeese Original Projects
From the project archive · 2021 – Present

My Role

Lead Developer / Creative Owner

Platform

Roblox / Multiplatform

Technologies

LuauRoblox StudioBlenderGit

The context

Project overview

At Mac & Cheeese, I developed original game concepts with investor and production backing. I owned game ideas, system structure, prototypes, and much of the visual direction, working with feedback from investors and partners. The work covered gameplay loops, environments, vehicles, weapons, and UI.

01 / Pressure

What made it difficult

Original multiplayer concepts needed playable validation before committing to full production, within a schedule shared with live studio responsibilities.

02 / Decisions

My contribution

I designed core loops, structured reusable systems, built playtesting prototypes, and developed the visual direction. I iterated on the concepts with investor and partner feedback.

03 / Afterward

What happened next

Delivered several playable prototypes and supporting environments, vehicles, and weapon assets. These projects remained prototype and concept work rather than sustained live releases.

The work behind the story

Areas I owned or contributed to

  • Creating game designs and core loop prototypes
  • Architecting systems for scalable multiplayer concepts
  • Directing visual aesthetic and UI style
  • Iterating prototypes based on investor and partner feedback

Gallery

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